BROWSER QA / OWN-PRODUCT EXAMPLE

A useful QA report shows what actually happened.

Frame controls, timing and stop behaviour in our public VFX playground. Open each check to compare the expected result with the recorded observation.

Windows desktop Chrome · Phaser 3.90.0 Canvas
Historical test record

Observed 14 October 2026, 22:16–22:18 UTC. Published here on 17 October. These results describe that session, not a fresh test of today's build.

Our own product, independent of client work. The exact Chrome version was not recorded.

Result at a glance

No functional defect reproduced in five completed checks.

The restart observation reached Playing, but a complete loop cycle was not verified. One low-priority clarity suggestion: distinguish Paused from Stopped in the status text. This is a wording suggestion, not a confirmed functional defect.

Recorded checks

Seek to a precise timeObserved as expected

SEEK-130 · 2026-10-14T22:16:32.797Z

Expected

Wall Kick Puff frame3/9, 130/680ms, Stopped, pivot19,31

Observed

Wall Kick Puff | frame 3/9 | 130 / 680 ms | pivot 19,31 | Stopped | One-shot | cycles 0 | Phaser 3.90.0

Step to the next frameObserved as expected

NEXT-FRAME · 2026-10-14T22:16:39.944Z

Expected

frame4/9 at160ms and Time input160

Observed

Wall Kick Puff | frame 4/9 | 160 / 680 ms | pivot 19,31 | Stopped | One-shot | cycles 0 | Phaser 3.90.0

Pause holds the same frameObserved as expected

PAUSE-LOOP · 2026-10-14T22:16:49.166Z

Expected

Paused loop does not advance until Restart; UI labels paused state Stopped

Observed

Shallow Water Running Wake | frame 1/8 | 16 / 640 ms | pivot 50,50 | Stopped | Loop | cycles 0 | Phaser 3.90.0

Restart enters PlayingPartial observation

RESTART-LOOP · 2026-10-14T22:17:03.321Z

Expected

Playing Loop with elapsed less than640ms; after one full cycle remains Playing and cycles increases

Observed

Shallow Water Running Wake | frame 3/8 | 200 / 640 ms | pivot 50,50 | Playing | Loop | cycles 0 | Phaser 3.90.0

Full loop cycling was not verified.

Stop hides the effectsObserved as expected

STOP-LOOP · 2026-10-14T22:17:12.558Z

Expected

Stopped; two rendered effects hidden while pivot/background stay visible

Observed

Shallow Water Running Wake | frame 3/8 | 215 / 640 ms | pivot 50,50 | Stopped | Loop | cycles 0 | Phaser 3.90.0

Reviewed settled screenshot: two effects hidden, pivot guides and background remain visible

Out-of-range seek is clampedObserved as expected

SEEK-END-CLAMP · 2026-10-14T22:18:00.765Z

Expected

Time10000 is clamped to680ms; frame9/9 and Stopped

Observed

Wall Kick Puff | frame 9/9 | 680 / 680 ms | pivot 19,31 | Stopped | One-shot | cycles 0 | Phaser 3.90.0

Evidence from the session

Recorded VFX playground after seeking to130 milliseconds, showing frame3 of9 and a stopped state.
Seek to 130ms: recorded frame and pivot state. Open the original screenshot.
Recorded playground after stopping, with effects hidden while background and pivot guides remain.
Stop: effects hidden; background and pivot guides remain.

What this report does not establish

Seek to130ms was repeated three times with the same recorded status. The raw observation file preserves the case text, timestamps and local reference hash; the served ZIP was not downloaded and compared again in that session.

Request a scoped review

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briefcraftlab26@proton.me

Another interface example

Try a synthetic invoice interface: edit fees and recorded payment, inspect validation and download the source. This is an independent example, not a client billing system.