A useful QA report shows what actually happened.
Frame controls, timing and stop behaviour in our public VFX playground. Open each check to compare the expected result with the recorded observation.
Windows desktop Chrome · Phaser 3.90.0 CanvasObserved 14 October 2026, 22:16–22:18 UTC. Published here on 17 October. These results describe that session, not a fresh test of today's build.
Our own product, independent of client work. The exact Chrome version was not recorded.
Result at a glance
No functional defect reproduced in five completed checks.
The restart observation reached Playing, but a complete loop cycle was not verified. One low-priority clarity suggestion: distinguish Paused from Stopped in the status text. This is a wording suggestion, not a confirmed functional defect.
Recorded checks
Seek to a precise timeObserved as expected
SEEK-130 · 2026-10-14T22:16:32.797Z
Expected
Wall Kick Puff frame3/9, 130/680ms, Stopped, pivot19,31
Observed
Wall Kick Puff | frame 3/9 | 130 / 680 ms | pivot 19,31 | Stopped | One-shot | cycles 0 | Phaser 3.90.0
Step to the next frameObserved as expected
NEXT-FRAME · 2026-10-14T22:16:39.944Z
Expected
frame4/9 at160ms and Time input160
Observed
Wall Kick Puff | frame 4/9 | 160 / 680 ms | pivot 19,31 | Stopped | One-shot | cycles 0 | Phaser 3.90.0
Pause holds the same frameObserved as expected
PAUSE-LOOP · 2026-10-14T22:16:49.166Z
Expected
Paused loop does not advance until Restart; UI labels paused state Stopped
Observed
Shallow Water Running Wake | frame 1/8 | 16 / 640 ms | pivot 50,50 | Stopped | Loop | cycles 0 | Phaser 3.90.0
Restart enters PlayingPartial observation
RESTART-LOOP · 2026-10-14T22:17:03.321Z
Expected
Playing Loop with elapsed less than640ms; after one full cycle remains Playing and cycles increases
Observed
Shallow Water Running Wake | frame 3/8 | 200 / 640 ms | pivot 50,50 | Playing | Loop | cycles 0 | Phaser 3.90.0
Full loop cycling was not verified.
Stop hides the effectsObserved as expected
STOP-LOOP · 2026-10-14T22:17:12.558Z
Expected
Stopped; two rendered effects hidden while pivot/background stay visible
Observed
Shallow Water Running Wake | frame 3/8 | 215 / 640 ms | pivot 50,50 | Stopped | Loop | cycles 0 | Phaser 3.90.0
Reviewed settled screenshot: two effects hidden, pivot guides and background remain visible
Out-of-range seek is clampedObserved as expected
SEEK-END-CLAMP · 2026-10-14T22:18:00.765Z
Expected
Time10000 is clamped to680ms; frame9/9 and Stopped
Observed
Wall Kick Puff | frame 9/9 | 680 / 680 ms | pivot 19,31 | Stopped | One-shot | cycles 0 | Phaser 3.90.0
Evidence from the session
What this report does not establish
- Full natural one-shot completion or complete loop cycling in this session.
- Mobile devices, other browsers, WebGL or readability in a customer's game.
- Performance, accessibility conformance, payments, security or a defect-free product.
Seek to130ms was repeated three times with the same recorded status. The raw observation file preserves the case text, timestamps and local reference hash; the served ZIP was not downloaded and compared again in that session.
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briefcraftlab26@proton.meAnother interface example
Try a synthetic invoice interface: edit fees and recorded payment, inspect validation and download the source. This is an independent example, not a client billing system.

